After many attempts at creating a tree on 3ds Max, I finally found an easy tutorial that I could follow. The tutorial, unlike others, explained it in a simple way that I could follow. After a short while, I finished the trunk of the tree. However, it turned out to look like the feet of a mutant animal. Apparently, it also looked like the hand of an alien. I am still determined to make the tree look better. My problem now lies in creating the leaves. I need to find a tutorial where it teaches me how to create a simple leaf. So far, I found two tutorials that do teach how to create a leaf; however, it was a bit confusing. Mission: Create a leaf. Not only do I have to create a leaf, I need to learn how to attach the leaves onto the branches of the tree. In addition, I found a way to apply the material onto the tree. I am searching for the perfect material for the tree.
The task to create Sam’s eye was quite tricky. I worked on the creation of Sam’s eye for a few hours. At first, I made a very lame attempt to make a cartoon eye. However, my partner wanted a more realistic 3-D eye. Therefore, I searched up tutorials and attempted to make one. My partner told me to create the eye on Adobe Photoshop and later drag it into 3ds Max. From there, I could use the image created in Photoshop and apply the eye to material editor. Then, the material could be applied onto a sphere to create an eye. In the beginning, the tutorial was easy to follow. However, as it went on, it became a bit perplexing. The eye I was making did not even look like one. Therefore, I decided to make an eye by myself. With the help from the previous tutorial, I applied the recent knowledge in creating my own eye. The eye turned out decent. Although, according to my younger sister, it looked as creepy as a doll’s eye.
My partner and I went through a short complication. When the eye image was applied to the material editor, the image was stretched wide on the sphere. I figured out how to fix the problem. By shrinking the pupil to an oval shape, I was able to fit the eye perfectly onto the sphere. I realized that the image I created on Photoshop was 2-D. Thus, if I made the eye into an oval shape, it would stretch out on the sphere and look circular in 3ds Max. Although it was not perfectly circular, it was passable.
MICHELLE
Today, I continued with the character in the animation. After many difficult hours of trying to model out a single face, only today did my work started to look like a “head.” As the mesh started to look like a head, my partner was making the eyeballs. The skin/mapping of the eye was drawn using Adobe Photoshop.
My partner then sent me her file for her eye. On Max, I simply created a sphere and imported the eye into the material editor to apply on the object. The picture above shows the rendered eye with the viewports in the back of the rendered frame window.
When I attempted to fit the eye into one eye socket, I’ve realized I had to do a lot more alterations with the areas of the eyes. The picture shows how the eye looks fine in one angle, and not on the others. In the other angles, you can see the background.
This picture shows the four different views of the model. As of now, obvious features are still absent on the face. I’ve encountered many difficulties one after another. One I have never figured out was with creating the nostrils (never thought such a simple thing would cause so much trouble…). It was because the nose gets horribly deformed once I’ve tried to negative extruded and modify the vertices of its surroundings.
We would start to draft the AFC/APC parts to create during our next working day. Hopefully a rough storyboard would also be outlined.